![]() You’ll play several rounds until each player has been Sheriff twice (or three times in a three-player game).Įach player gets a Merchant board, the matching Merchant bag, and 50 gold. The goal of the game is to have the most money (in gold coins and goods) by the end of the game. You can download a PDF of the rules here. We usually ended up playing without the card tray, which let us fan out the discard piles a bit. However, it’s hard to pull the last few cards out of the tray without turning it upside down, and it’s also hard to see what’s in the discard piles at a glance. ![]() The card tray portion holds three stacks of cards, which corresponds to the draw pile and two discard piles of the game. I like that the trays are designed to be used for the game, but they don’t quite do it for me. It may have been nice to have 10-gold coins instead. Meanwhile, there’s plenty of room in the 50-gold slot, and you barely ever use the 50-gold coins except at the end when adding up points. The tray has identical wells for the four denominations of coins, but there are a lot more 1- and 5-gold coins, so those barely fit into the spaces. It was a nice attempt, but two things make it a little weird. The plastic insert actually comes in two parts, one serving as a card tray and the other as a bank. Contraband! Pepper, mead, silk, and crossbows. The Sheriff marker is a large cardboard stand-up, and the Sheriff is appropriately brawny and imposing. The goods have different values, represented by the big gold coin in the top corner all legal goods have a 2-gold fine, and contraband has a 4-gold fine. The legal goods and contraband are easily distinguished by the green and red borders. Lorraine Schleter did the card and component artwork, which is also really good. The artwork is all great, particularly the character art by David Sladek. Legal goods: apples, cheese, bread, and chickens. ![]() The other concern is that if players aren’t careful snapping it shut, they could dent the cards inside because of where the plastic snap is positioned. I’m a little concerned that over time the cloth may stretch or tear, depending on how players pull open the snaps, but so far so good. ![]() The Merchant bags are cloth with a plastic snap, in five different colors to match the player boards, and they’re sized to match the cards. You’ll have to punch everything out, and I did have a few coins that didn’t punch out quite as cleanly but most of them were fine. The components are all pretty nice the cards aren’t fantastic but they’re good, and all of the cardboard components are on a nice, thick cardboard. 60 Contraband (Pepper, Mead, Silk, Crossbows).144 Legal Goods (Apples, Cheese, Bread, Chickens).Legal goods are green, contraband is red. A note on the age recommendation: the rules aren’t too complex and I was able to teach my 11-year-old to play, but as the game does involve bluffing and bribery, you’ll have to make the call as a parent whether you want to train your child to fool you, since that could have some repercussions outside of the game. Now, how did that crossbow wind up in my shipment of bread? Really, Sheriff, I had no idea…Īt a glance: Sheriff of Nottingham is a bluffing game, designed by Sergio Halaban and Andre Zatz, for 3 to 5 players, ages 14 and up, and takes about an hour or less to play (depending on whether you set time limits for the Sheriff’s inspection). You’re just a hard-working merchant trying to get your goods to market, but first you’ve got to get past the greedy Sheriff of Nottingham, who’s confiscating all the “contraband” that Prince John wants for himself. Making your purchases through our affiliate links helps support our writing. Disclosure: GeekDad received a review copy of this game.
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